我的世界Java版20w49a版本更新内容详情 滴水洞穴与潜声传感器加入_新特性

时间:2022-11-17 07:32

我的世界Java版于2020年12月3日更新到了20w49a版本,此次更新都有哪些内容呢?下面就给大家带来我的世界Java版20w49a版本更新内容详情,以供玩家参考。

我的世界Java版20w49a版本更新内容详情 滴水洞穴与潜声传感器加入_新特性

新特性

添加了 滴水洞穴(暂译) 生物群系

添加了 潜声传感器(暂译)

滴水洞穴生物群系

This biome doesn’t generate naturally yet since it is designed for the upcoming larger caves. However, if you want to see the biome in the current caves you can create a single-biome world with dripstone caves.

这个群系暂时还不会自然生成,因为它是为即将到来的更大洞穴设计的。不过,如果你想见识见识的话,可以创建一个仅有滴水洞穴的单生物群落世界。

Contains plenty of pointed dripstone on the floors, ceilings, and small pools of water.

洞穴顶部和底部长满了滴水石锥,地上还有小水潭。

In some places, you’ll find larger stalagmites, stalactites, and columns built from dripstone blocks.

在某些地方,你能找到更大的石笋、钟乳石,以及滴水石块组成的柱子。

潜声传感器

Introducing the bizarre, tendril-filled world of sculk – prepare for sculk sensors to creep you out with their unique ability to detect vibrations nearby.

加入了奇异的、枝丫繁茂的潜声世界——准备迎接潜声传感器吧!它们可以探测附近的振动,这一独特的能力会让你意识到蹑手蹑脚的必要性。

A vibration is anything that causes physical motion; if you are careful, there are some motions that are undetectable to sensors by sneaking.

These sneak-friendly vibrations currently include walking, falling to the ground, or throwing/shooting projectiles.

“振动”的具体定义是,无论什么引起了物理上的运动。如果你足够小心的话,潜行下的一些运动是不会被传感器检测到的。

目前这些不会被检测到的包括行走、摔落、丢或射出投射物。

Sculk sensors will not listen to vibrations that are directly created by other sculk sources.

潜声传感器不会被其他潜声有关的触发。

When a vibration is detected, a signal is sent from the source location to the sensor at a speed of 1 game tick per block.

Other vibrations cannot be detected by a sensor when a signal is already traveling to it.

When the signal has arrived, the sensor will be activated for 40 game ticks (approximately 2 seconds).

While activated, the sensor cannot detect other vibrations.

如果某个振动被检测到,就会有一个信号从振动源到传感器以 1方块/游戏刻 的速度发送出去。

如果有一个信号正在向某个传感器传播了,其他振动就不会再被这个传感器检测到了。

当信号抵达传感器后,传感器会激活 40 游戏刻(大概 2 秒)。

当激活时,传感器不会检测到其他振动。

Sculk sensors can detect vibrations in an 8 block radius around it.

检测半径为 8 格。

The efficient tool to mine sculk sensors is the hoe.

有效采掘工具为锄。

They can be waterlogged.

可被水浸没(不知所措?)。

红石信号的发出

Sculk sensors emit a redstone signal when they are activated.

潜声传感器激活时发出红石信号。

The strength of the redstone signal is inversely proportional to the distance the vibration signal traveled.

This means that the closer the vibration is, the stronger the Redstone signal is.

The output is also scaled based on the sculk sensor’s radius, so it can reach the max redstone signal strength when the vibration is 0 distance away (directly on top of the sensor).

红石信号的强度与振动信号走过的距离成反比。

我不想解释什么是成反比。

振动频率

Sculk sensors have a unique interaction with comparators.

潜声传感器与比较器有独特的互动。

Each vibration in the game falls under a certain frequency value, and this value can be measured with a comparator.

游戏中的每种振动对应着某个频率值,该值可以用比较器测量。

With the right contraption, this allows you to detect when a certain action has occurred nearby.

装置合适,你可以检测到附近何时发生了何事。

羊毛隔音

Wool has a special interaction with sculk sensors.

潜声传感器与羊毛有独特的互动。

If a wool block is in the way of a vibration source, the sensor will not be able to detect it.

如果振动源与潜声传感器之间有羊毛方块,传感器就探测不到。

技术资料

Sculk sensors have a cooldown period of 1 tick after being placed or after deactivating.

潜声传感器在放置后或激活结束(停用)后有 1 刻冷却时间。

During this short cooldown period, it cannot detect vibrations. This is to prevent it from activating itself when a contraption it is powering is being unpowered. Feedback is welcome on this point!

在冷却时间内无法检测振动。目的是防止其驱动的装置在失去动力后重新启动它自己。欢迎提出意见!

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